Flexible Gaming

A flexible inner structure that contains traditional callbacks to a video game controller, exploring new feedback experiences such as squeezing or flexing of the controller. 🕹

The concept features the conventional aspects: four buttons, a D-Pad, two joysticks, L1 and R1 buttons, and two trigger buttons all encased in a fabric sleeve, imaging how this initial idea can be elaborated on to affect the comfort and performance whilst gaming. With these new experiences, the user would feel even more at home while holding their controller. The concept would give the user the ability to adjust their grip. It would allow developers to innovate new in-game opportunities that leverage the flexible design. What if the flexible body could be 3D printed and replaced? What if the structure gradually changed its rigidity?

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